![]() ![]() RELATED: Tekken 8 To Feature Cross-Platform Play And Rollback Netcode, Director Confirms "You have to compromise graphics in order to play with correct inputs?" commented Another Twitter user, seemed to think it odd that the most optimized setting isn't the default one, stating "this shouldnt be an option in this way imo, should be standardized for best outcome overall." That workaround doesn't seem satisfactory to a lot of players, and some reported that even after switching around the settings, player input still seemed notably slow. The second scheduled test, which will also incorporate Xbox Series X|S and Steam users, will last from July 28-31. Still some players (who are presumably testing the game) had some negative comments even after receiving the director's instructions.įollowing up on the in-person testing from earlier this year, the first of Tekken 8's Closed Network Tests, which is exclusive to PlayStation 5, began on July 21 and will continue through July 24. ![]() In a message to testers on via Twitter, Game Director Katsuhiro Harada laid out instructions on how players can both decrease "jitter" and improve input speed. While it's only just entered into its first of two Closed Network Tests, upcoming fighting game Tekken 8 seems to be having some issues regarding the speed at which it processes button input from its players. Some players believe that Tekken 8 is not a true sequel and that it still has the same problems as Tekken 7, leading to negative feedback. Players have expressed dissatisfaction with the workaround provided and have requested additional customization options for input delay and graphical balance. Tekken 8's Closed Network Test is experiencing issues with slow button input speed, despite instructions from the Game Director on how to improve it. ![]()
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